Where to find rotom in pokemon platinum
They then saw Rotom entering the washing machine, turning into Wash Rotom. When Diamond tried to use Tru against it, Rotom left the washing machine and entered the microwave, making Pearl understand Rotom's ability to enter electric appliances to change its form and type.
Diamond later understood that Rotom had brought them there just to show what it was capable of. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. Navigation menu Personal tools Create account Log in. Beat gardinia then get cut go into the eterna forest where the 3 little trees are then cut it go in2 the building and go into the room with the tv between 8pm and 4 am if u want the diff forms though the mystery event is already oveer User Info: rararara OK, go 2 the old chetu building in eterna forest, and yes I probobly spelled it wrong at night.
Go upstairs and keep going room by room and one room if u hit a tv it will say some crap about the pokemon in the tv. When it says thump the tv say yes. Out pops rotom! Sorry I forgot the last one I replaced it with a diffrent move : But i still hope this helps : : : : : : : : User Info: buttergoose.
After you've beaten the Eterna Gym. Go to the Old Chateau between 8p. Go to one of the back rooms off to the left. Be warned if you k. So save before you battle Rotom. User Info: shrooboid After you beat Gardenia and obtain cut go to the Old Chateau in the forest. Tabletop role-playing games. Where can I catch a Rotom in Pokemon Platinum?
Where is Rotom in the Old Chateau? Where can you catch Rotom in Pokemon platinum? Can you mention a different Pokemon in backlot? Where is the Pokemon mansion in Sinnoh located? Wash Rotom Only Overheat 90 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Attack Sp. Ability : Levitate. Indeterminate Ditto. Its body is composed of plasma. Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Location In-Depth Details. The user catches the foe off guard and swaps the foe's held item with its own. The user attacks the foe while shouting in a startling fashion.
A weak electric charge is launched at the foe. A jolt of electricity is hurled at the foe to inflict damage. The user attacks in an uproar for two to five turns.
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The user strikes the foe with a quick jolt of electricity. The user creates a gust of repulsive wind. The user makes a copy of itself using some of its HP. The user boosts the power of the Electric move it uses next. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water- type moves. A full-power attack that grows more powerful the less the user likes its Trainer. A strong electric blast is loosed at the foe. A wicked thunderbolt is dropped on the foe to inflict damage.
A full-power attack that grows more powerful the more the user likes its Trainer. The user hurls a shadowy blob at the foe. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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