Where is panel menu in maya
Create Node : Opens the Create Node pane so that you can drag and drop to create nodes, for example, in the Node Editor. Dope Sheet : Opens the Dope Sheet , where you can edit event and sound synchronization and timing. Graph Editor : Opens the Graph Editor where you can edit visual representations of keys and animation curves keysets.
Hypershade : Opens the Hypershade , which you can use to create and edit rendering nodes, and to view and edit rendering or shading networks. Node Editor : Opens the Node Editor , which lets you view, modify and create new node connections.
Outliner : Opens the Outliner , where you can view objects and their attributes hierarchically. Pose Editor : Opens the Pose Editor in which you can create pose space deformations for characters. Profiler : Opens the Profiler tool, which allows you to locate performance bottlenecks in your scene by recording and demonstrating in a graph the amount of time that each process consumes.
Shape Editor : Opens the Shape Editor in which you can create blend shape deformations. Time Editor : Opens the Time Editor , which lets you combines animation editing workflows from existing editors to give you clip-based workflow for non-linear animation editing. Trax Editor : Opens the Trax Editor , where you can create and edit time-independent clips of character animation.
Hypergraph Panel The following options are available: Hypergraph Hierarchy Opens the Hypergraph , which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.
Hypergraph You can open multiple Hypergraph windows at the same time. New Scene Hierarchy Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene. New Input and Output Connections Opens the Hypergraph showing the most recent input and output connections in your scene. Dynamic Relationships Editor : Lets you view or edit connections between dynamics elements such as particle emitters, collisions, and so on.
For more information, see Dynamic Relationships Editor. Paint Effects : Opens the Paint Effects Panel , where you can interactively render strokes without rendering the rest of the scene. New strokes render as you paint them in this view.
For more information, see Paint Effects. Reference Editor : Opens the Reference Editor , which you can use to specify settings for importing files by reference. Relationship Editor : Opens the Relationship Editor , which you can use to group and manipulate objects as sets and assign shading groups to geometry.
Render View : Opens the Render View window, where you can test render single frames and interactively tune rendering attributes. Stereo : Switches the scene view to stereo mode.
Opens the Hypergraph , which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.
You can open multiple Hypergraph windows at the same time. Each opened Hypergraph is assigned a default name and number, for example, Hypergraph 1.
This option only appears if you have opened one or more Hypergraphs. Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene.
Opens the Hypergraph showing the most recent input and output connections in your scene. See Lock your current camera. Sets the current view as a bookmark. Right-click on this button to toggle between bookmarks or edit bookmarks with the Bookmark Editor. Right-click to import an image plane, adjust the display mode of the current image plane, or delete an image plane.
For more information about image planes, see:. Right-click on this button to display all 2D bookmarks in the scene. Opens the Grease Pencil Tool , which lets you sketch on the screen with virtual drawing tools. See also Draw in the scene view with Grease Pencil. Right-click to show or hide the grid in all view panels or open the Grid Options. Toggles the Film Gate border display. Toggles the Resolution Gate border display.
Toggles the Gate Mask border display. Toggles hardware shadow maps when Use All Lights is on. Toggle screen space ambient occlusion on and off. Toggle motion blur on and off. Toggle multisample anti-aliasing on and off. Toggle depth of field on and off. To see depth of field in the viewport, you must first enable Depth of Field in the camera Attribute Editor. Toggles the display of active components over top of other shaded objects. Click the icon to toggle between the default and modified values.
When activated, the word Isolate appears at the bottom of the panel, indicating that the current selection is isolated. Note: Auto Load New Objects is on by default. Playblast Display Expand this menu to hide elements from any Playblasts. The default is Show. Selection Highlighting Toggles the highlighting of elements that are clicked on or off.
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