Can i join stormcloaks after joining imperials
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Jesus Christ! User Info: mumpsy Kill the ice wraith, then the next quest will be to collect an artifact from a dungeon, do that quest BUT instead of returning it to the Stormcloaks, go to Solitude and return it to the captain there he's at Castle Dour then you will be put in the Imperials. Also to get to the Ice Wraith, just walk. I walked all the way there You can join one or the other.
If you still haven't taken the oath, you still have time to choose. Not the dragons, not the Imperials, and most certainly not the uppity High Elves. That said, Skyrim has long been a part of the Empire, affording them protection, stalwart allies, fruitful trade, and the rule of law. That leads to one of the earliest conundrums players get to face when starting a new game in The Elder Scrolls V: Skyrim , join the Stormcloaks or join the Empire. The game centers around choices and non are more prominent than your decision to fight for the Stormcloaks or Imperials in the civil war.
While you can obtain from fighting and not pick a side, both the Imperials and Stormcloaks have valid reasons on why they should win control of Skyrim. The outcome of the war does not affect the main questline in any way, but picking a side forces you to declare your values and fight for the Skyrim you want to see in the future. A huge chunk of Tamriel's history involves conquest by the Imperials, whose military might and organized soldiers have led to their dominance.
That's why they're pretty much the most powerful faction in Skyrim during the game, though bruised and battered by a recent war with the Altmer. That automatically makes the Stormcloaks a rebel group, the freedom fighters, and the underdogs — the David to the Empire's Goliath.
They want nothing more than to free the Nords and Skyrim from the clutches of the progressively more oppressive Empire who even goes as far as banning certain gods from being worshipped as a part of their unfortunate treaty with the Thalmor.
Say what you will about the Empire, but their methods of modernization, economic know-how, and focus on the rule of law and order bring stability to the chaotic and frigid Skyrim. While it's true that Skyrim does have its High King, this position is easily contested by other Jarls, often making the seat of power in Skyrim a black hole of power struggles. As expected, this isn't great for the people and the economy. The Empire knows just how to quell the power-hungry Jarls and keep the Skyrim holds in check.
They also bring in a healthy amount of trade and commerce. While the Empire's modernized policies are good, it's clear that General Tullius or most anyone in the Imperial Legion that isn't a Nord themselves has, at best, a very poor grasp on Nord culture and tradition, making their presence and authority feel alien and invasive. To most of the Imperials, Nords are brash barbarians. Ulfric Stormcloak, being Nord royalty himself, understands well how to preserve the valued customs of Skryim, thus retaining their cultural identity.
The Empire, on the other hand, would gladly forgo these values if it makes assimilation and day-to-day business easier. Here's the key problem with the Nords' ways — they're quite xenophobic. Ulfric Stormcloak himself is the flagbearer of this bandwagon, giving another, much darker layer of context to the "Skyrim belongs to the Nords" line, as they do truly mean the Nords and the Nords alone.
The Empire, however, is not that prejudiced against other races so long as they keep the gold flowing and abide by the Empire's rule. They even accept Nords into the Imperial Legion during the conflict, and perhaps more impressively, Orcs — a famously ostracized and shunned race. Based on their characteristics, the Imperial Legion and the Empire might sound a bit standard and consequentially boring. Their quests certainly aren't the most engaging aspect of the game.
By comparison, although they share quite a bit of overlap, the Nord-themed storylines of the Stormcloak quests are a saving grace of the faction.
They simply feel more meaningful and epic. At the outset of the Civil War questline, the province is essentially split in half by the two factions, with Skyrim 's city of Whiterun bearing the only neutrality. Both factions are also seeking the Jagged Crown, which was worn by the ancient kings of Skyrim. The early quests in the Civil War plotline on the Imperial side revolve around acquiring the Jagged Crown and petitioning the Jarl of Whiterun to swear allegiance to the Empire.
Following Whiterun's fealty to the Empire, the Battle for Whiterun begins a series of smaller skirmishes which lead to the conclusion of the Skyrim Civil War. The Battle for Whiterun is by far the largest conflict the Dragonborn participates in, helping the Imperial Legion defend the city from a Stormcloak siege. Following a successful defense of Whiterun, the Dragonborn helps the Legion gain control of a series of forts and conducts various acts of espionage and subterfuge intended to cripple the Stormcloak war effort.
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